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 ZRCS: Villain Mode?

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Geminai

Geminai


Posts : 87
Join date : 2010-10-25
Age : 35
Location : Online or At Work

ZRCS: Villain Mode? Empty
PostSubject: ZRCS: Villain Mode?   ZRCS: Villain Mode? EmptyTue May 31, 2011 12:03 pm

This is taken right out of group chat tonight. Something that I think has been mentioned lightly before. Don't remember if Carter has considered this or not... Maybe it's time to start talking about it seriously if it hasn't already.

Quote :
[19:00] Becky Nosferatu: Who ever is in charge of the HUD's scripting... it'd be awesome if he/she could make a villian HUD... so that I can play as a stalfos and gaurd a temple... and if defeated, drop a heart piece or something. Very Happy

Having villains set up for the system would be nice.
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Mr. Wolf

Mr. Wolf


Posts : 91
Join date : 2010-10-26
Location : A small run of forest in Hyrule

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PostSubject: Re: ZRCS: Villain Mode?   ZRCS: Villain Mode? EmptyTue May 31, 2011 1:06 pm

I haven't heard anything about this, but I like this. I'm going to focus on version 1.4 right now, but I like this a lot.

So basically, a new HUD that works with ZRCS and that is designed for people to be enemies. Yeah, I can put in a Stalfos mode, moblin, octorok, or whatever else. Each enemy type will have its own specifications, like different amounts of health, different weaknesses, different dropped items, etc.
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Geminai

Geminai


Posts : 87
Join date : 2010-10-25
Age : 35
Location : Online or At Work

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PostSubject: Re: ZRCS: Villain Mode?   ZRCS: Villain Mode? EmptyTue May 31, 2011 1:33 pm

Ah cool. I could have sworn this had been mentioned before o.o;
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DoomRater
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DoomRater


Posts : 95
Join date : 2010-10-25
Age : 40
Location : Genesee County, MI

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PostSubject: Re: ZRCS: Villain Mode?   ZRCS: Villain Mode? EmptySun Jun 05, 2011 12:08 pm

Very nice, let's definitely do it
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PostSubject: Re: ZRCS: Villain Mode?   ZRCS: Villain Mode? Empty

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